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I worded that incorrectly, I meant do you think we could see something like RSR2 that has the same benefits of FSR2 considering as you said FSR and RSR are basically the same ?
Basically the same in terms of the idea of what both try to achieve.
The method of the both is different though and it's why FSR 2.0 won't be able to make it driver side due to how it must hook into thr games rendering path.
FSR 1.0 is a simple method that can be done after the rendering path downside is full screen is changed and it doesn't get rid of the TAA artifacts like blurring etc