Caporegime
Inferno is still nerfed, floaty, also, why do they stop when they blow up, whats that all about? 

That's due to it being a poorly optimised tech. demo rather than an actual game.I installed this last night and fired it up.
It runs like a pile of junk on my 12700k & 3070FE, 32gb mem
Was barely getting 30fps in the starting area, walked around a bit, didn't know what to do, performance was abysmal so quit the game.
I am not sure if there is another massive core tech that needs doing after SM, gen 12 and PES is doneThey have used the excuse of there's no point optimising/bug fixing too much until certain features in the game. I do kind of see their point in some regards.
Whether they will start polishing it up when (or if) sever meshing get's done of they decide to invent another massive feature that takes more years to implement is anyone's guess though.
flight is pretty much there? what core teh does flight need?Well in the monthly report Chris used Beta once Server meshing is in. So yeah, don't know but there is huge amounts of core tech for flight, aero, room system, components, physical damage missing.
I am not sure if there is another massive core tech that needs doing after SM, gen 12 and PES is done
Squeezed half an hour in or so last night, few impressions:
1) world building is fantastic, spawning in your hab, having to navigate the world by signage, requesting your ship to be moved to a hanger then getting an elevator to the hanger. However, whilst this is good, it does become tedious when having to run through this every time you die etc..
2) this game gives me a “VR-like” experience without the VR. Remember the first time you used your actual hands to open a drawer in VR? This game gives you that feeling when you catch an elevator to the hanger, walk up to your ship, open the hatch, climb in to your seat and power it up for the first time. That’s a really impressive level of immersion that very few games manage to capture.
3) UI is rather unintuitive, and “it makes sense when you learn it” doesn’t detract from that.
4) I fought some NPCs in “Wheeler’s” on Lyria. The voice acting for these guys is terrible, and details like that totally drag you back from the AAA game you feel in other aspects.
5) my first planetary landing happened at 600mph. My second planetary landing was successful. Upon looting my SMG back from the (suspiciously intact) remains of my first corpse, I was unable to actually interact with my inventory slots at all. So whilst I could loot my SMG back, I was unable to remove the SMG magazines in my backpack to reload.
I’m going to persist with the game as it does seem ambitious, and I enjoy seeing ambition in a game. From what I’ve seen so far, it does strike me as a ridiculously deep tech demo more than a functional game. I can’t see another 12 months of work seeing them smooth out the game experience AND deliver on all the new technologies and content they’re claiming to. Performance wise I’m hitting just over 60fps with a i7 10700 and 3080 Ti - yet most the time, utilisation for either is 60% or lower.
- Flight they haven't even fixed all the thruster sides out, not got VTOL working proper, haven't got aero sorted (they want to add all the flaps etc to actually work as expected)flight is pretty much there? what core teh does flight need?
Room sysems have been worked on since last year and a bit. Its looking good and could come in 3.18 or close to that patch.
components? You mean stripping out components manually? The core tech for that was icache but now PES.
Physical damage they are working on now and its part of salvaging and PES.
Many of the stuff you mentioned are not really core tech but core features that were blocked due to icache/PES.
12 months? For S42 maybe.......... but for Star Citizen.......... My money is on late 2024, but probably 2025 or even beyond before release.
So long as they keep on raking in buckets of money there isnt even an incentive to get it out of the door. Once it is out then the dreams of what may be will hit the reality of what is actually achievable, so it is in CIGs interest to keep it in alpha for as long as possible imo.
Last I heard VR is back on the discussion board again. . if they manage to add that in i am confident i will get my monies worth out of the game regardless of how close to the "vision" the game ultimately ends up being. For now it looks amazing but limited (the 100 planetary systems seems a looooooooooooooooooooooooong way away. Time will tell.
(as for the 1000 player instances... I am unconvinced but to be fair i really could not give a hoot if that does get chopped.... heck, i would take well made npcs over multiplayer every single time (with bonus points thrown in if i could take my character into a mates instance and have some very low player count coop gameplay to earn some coin)
well it would get me playing if it gets to a stable point where my progress is safe from wiping (I have bought an entry level package and working my way to something nice, then losing it whilst others keep their bought wit hcash ships would be enough to make me quit) and where the basic game loops are in place............ BUT whilst I fully expect some new content to come online after the game is launched, I think hypothetically IF the game launched with only 5% of the roadmapped systems in game, then the odds of it ever actually getting to 100 would be slim to, practically none.I should add Pyro, Nyx and Odin are built and just about ready to go, we are waiting on Server Meshing, testing for the critical part of that starts in about 3 weeks.
So long as they dont go near subs, and the content which was laid out does not become paid extras over and above what i paid for my package...... I would be ok with that personally.I could see them deciding to go 'live service' route to official release is before all planned content is in the game. IMO they can get away with systems missing probably that were promised.
well it would get me playing if it gets to a stable point where my progress is safe from wiping (I have bought an entry level package and working my way to something nice, then losing it whilst others keep their bought wit hcash ships would be enough to make me quit) and where the basic game loops are in place............ BUT whilst I fully expect some new content to come online after the game is launched, I think hypothetically IF the game launched with only 5% of the roadmapped systems in game, then the odds of it ever actually getting to 100 would be slim to, practically none.
IF the game launches with under half of the roadmapped systems in the game I think the negative press they would get would be damaging...... which is another reason why imo it is in their interests to delay launching as long as possible - so long as they are still raking it in.